Fate Stay/Night: Unlimited Blade Works – How to Make Anime Boring


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I have never been a big fan of Fate, or even Type-Moon, quite the opposite. The stories tend to be overly complex, and set in a world that is potentially interesting, but ultimately ignored in favour of boring, one-dimensional characters that achieve very little. Fate/Stay Night Unlimited Blade Works is simply another in a line of Type-Moon adaptations that fail to create any sense of excitement or entertainment from a convoluted, and empty world. But, before I get onto that, let us look at some of the elements that mean watching a Fate anime will always be an exercise in endless frustration for me. Read more of this post

Fate Stay/Night Unlimited Blade Works – Words Over Action


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Every time I see a new Type-Moon series I am filled with dread and a lingering feeling that regardless of my hopes and wishes I will ultimately be presented with a series that is more about dense, often nonsensical dialogue than actual animation. This has been my relationship with Type-Moon anime for a number of years now, every series, with the possible exception of Canaan waves its fascinating, intriguing world before my eyes, only for it to disappear behind a dense, impregnable wall of dialogue. This has been the case for the last few Type-Moon anime, including Fate/Zero, Kara no Kyoukai, and ultimately the first Fate/Stay Night. All of them are series (or in the case of Kara no Kyoukai a number of short films) that present an interesting world where the boundaries between the spirit world and everyday life are weakened, melding into one another until they become indistinguishable. Read more of this post